Archive for the ‘Apple’ tag
Apple gets it right
News about Apple is every where today, as they are after all of their press conferences. Though today was supposed to be about their new line of iPods the real winner was the release of the new AppleTV. Oh, they also announced an update to iOS that should fix the horrible performance on iPhone 3G. The iPods were an evolutionary step, everything has touch, cool but not worthy of a repurchase. The AppleTV on the other hand is a brand new beast.
Even without plugging it in, at only 20% of the original size it’s clearly not the same device as it’s predecessor. Internal hard drive, gone. Instead everything streams to the device via WiFi leaving you with the device, a power cable and the HDMI to the TV. All pretty cool but not a whole lot different then Roku, Boxee or WD-TV. Also not too different is the ability to access Flickr, Netflix and YouTube.
Looking to game consoles to predict the future of the iPhone
With section 3.3.1 of the iPhone SDK terms of service agreement Apple has once again ruffled the feathers of those that support them. 3.3.1 mandates that no intermediary language can be used in the creation of iPhone/iPad applications. Steve Job’s suggests that this to maintain quality control, but technically that’s what the App Store review process is for. Personally I think “quality control” is just a cover up for marketing insecurities. My buddy Arpit captures this point with a touch of humor
“He really should go and look at the crap apps that currently flood the apple app store, so much so that Apple has started to remove apps with “limited functionality” and “objectionable content”. But hey, iFart is still one of the top sellers but at least it was done in Objective C. “.
Since the release of 3.3.1, the bloggosphere has been flooded with people’s opinions and there is no need to reiterate these points. One of the best reads on the subject comes from The Tao Effect, as it covers both Steve’s responses and makes some solid points on the subject. And others are reminded of the 80’s when Apple (under Steve Jobs) followed a similar path with the desktop market only to watch the market be completely overtaken by windows/intel based computers. TechCrunch waxes more deeply on this subject. One thing I haven’t seen referenced yet is the history of the game consoles and how closed/”locked-in” system worked or better failed to work.
If you look at the gaming console market you can see how “locked-in” versus cross-platform support plays a bigger role in the success of the console then the hardware or even market dominance. When Microsoft entered the market Sony’s PS2 and Nintendo were the dominant players. And Microsoft had zero clout in the gaming world, especially against Nintendo, Sega and PlayStation. But what Microsoft did have was a way game developers could code the game once and get it on both the new XBox console as well as millions of PC. Fast forward to today and XBox is now the platform of choice to gamers the world over despite the PS3’s better graphics and hardware. Why?
Because it’s the games that draw the users just like it’s the apps that make the iPhone what it is. Sure the iPhone revolutionized smart-phones and is the current market leader, still there are more non-iPhone smart-phones everyday. With Android being offered free to phone manufacturers it’s sure to increase market share despite anything Apple does. As developers start realizing they can reach a larger audience (make more money) by developing cross-phone applications the iPhone will start to feel the pain Sony felt with the PS3.
As a customer I want to get the most for my money, currently that’s an iPhone, but when my contract is up and I’m looking at the next few years will the iPhone continue to offer me the best deal? Based on moves like section 3.3.1 the iPhone’s future just got a little dimmer.
Some Quick Internet Treasures
Not sure how many people have seen this months The New Yorker magazine’s cover (shown on right). What looks like a water color painting is really an illustration created on his iPhone. The app is called Brushes along with a companion app that will provide an animation/video of the process. The New Yorker’s blog offers more details and a video of the illustration being made using the companion app.
I never had a reason to go to Gatorade’s website before but the link was sent to me from a designer friend of mine (Neuarmy). Once going there it was obvious as to why he shared it. Sporting the new aesthetic of the Gatorade “G” the site takes it to another level of sophistication rather then pure simplification. It’s an all Flash site boasting lots of black, simplified layouts, vibrant images and large video headers. Navigation is through the use of large black and white silhouettes for both the products and the athletes. Which acts as a great accent to a highlighted item and it’s inline videos. While you may learn more then you ever needed to about Gatorade check out the site for a great sample of extending a brand’s aesthetic across media.
Another gem sent my way from Neuarmy is by Boone Oakley and their use of YouTube for their website. Ok, so it sounds a bit like Skittles attempt to use Web 2.0 tools to stitch together a web experience…well this isn’t that. It’s literally their website embedded in humorous and (a touch) twisted little videos. Very innovative use of such a common medium and a great way for them to show off their conceptual/strategic muscle. They also feature some great work from that last few years, I’m sure you’ll recognize a few. Well worth checking out.
Links:
The New Yorker’s blog
Brushes iPhone App for painting
Gatorade
Boone Oakley
Skittles
Neuarmy
Apple revisits New York Times’ homepage

Once again Apple has paired up with the New York Times to create an ad users actually want to see. This time it’s for a homepage integration/takeover featuring multiple ads all working in unison. Similar to Apple’s TV ads, this site integration features John Hodgman (PC) and Justin Long (MAC) talking about their differences. In this case John is commenting on the results of a Forrester Research poll, shown in the ad space above theirs, when two characters from yet another ad space join in on the conversation. Before they start talking they seemed to fade into the pages background drawing little to no attention. When the main ad is complete the two secondary ads fade to an unobtrusive white panel with a floating Apple logo. Allowing those that keep the NY Times open all day (to see news updates) not to be barraged with Apple, Apple, Apple.
Though this isn’t the first time for Apple it’s still worthy of the viral attention is getting/has gotten. It’s cleanly designed and executed. Continues the sense of humor that has made these ads a hit for the last few years. Makes great use of its environment. It may only run a single day but I’m sure both parties make out as winners each time they meet.
Links:
Apple
New York Times
John Hodgman
Justin Long
Apple’s Pitchfork take-over
Once again Apple has produced an ad that almost becomes part of the page. I have to give credit to Apple’s ad team for continually producing ads that people want to watch just to enjoy the ad. Their campaigns are generally catchy, original, play well with others and clearly carries the Apple brand experience. Apple has done a site take-over before previous with the New York Times and was a huge hit. This time they put their sites on Pitchfork.com, for the launch of Pitchfork’s redesigned site, integrating their iPod Touch video with Pitchfork’s site navigation. Below is a video of it for all that missed it (stutters were from my system not the ad itself).
PS: the QuickTime Embed plug-in was used to display this inline.
Links:
Pitchfork (online music mag)
New York Times
Apple